![]() Cahal can not engage in combat with the exception of stealth takedowns or use of a crossbow to eliminate enemies or disarm security cameras, turrets or reinforcement boxes to lighten the offensive load should he be detected. Cahal himself is known as a Homid, the human form to the spiritual package he finds himself blessed with. Personally, the repitition and familiarity of the level design and mission structure were more frustrating in theory than in practice, pleasantly becoming an afterthought instead of a sour note due to the interesting gameplay.Ĭomprising the core gameplay of Werewolf: The Apocalypse – Earthblood is essentially 3 variations, each associated with Cahal’s 3 forms. Repetition and familiarity lurk on every mission but luckily the gameplay itself is interesting and engaging enough to overlook the constant sense of déjà vu. Along the way there will be a lot of hacking computers to disable cameras and open doors, vents to crawl through in the Lupus/wolf form and waves of enemies to dispose of or avoid in nearly every single room of every overly familiar location. The linearity of the missions is extremely repetitive. In between a handful of missions the player is taken to the home base in the forest to explore or complete optional missions for a fantastical giant talking tree named Yfen, before infiltrating an Endron compound, sneaking through… you get the idea. Infiltrate an Endron compound, sneak through and extract something, plant something or blow something up. The mission structure for each mission is relatively similar. There is of course the option to end most conversations with violence by activating Enrage prompt and transforming, initiating combat and the satisfying and messy distribution of blood. A handful of dialogue options are present throughout via a dialogue wheel that don’t really impact the direction in a meaningful way. The 8-10 hour story concludes with a pair of alternate endings that both fail to establish as powerful, moving or even interesting, however, the door is left open for future adventures though in an intriguing scene. ![]() ![]() Aside from Cahal the character development borders on non-existent, making it near impossible for the player to care for a single member of the supporting cast. The tale that follows unfortunately fails to live up to the interesting premise, sacrificing meaningful character development and compelling story beats for a string of damsel in distress plot devices and character losses that feel empty due to their lack of development or remotely interesting personalities. With their hands in weapons, sinister human experiments on prisoners and god knows what else, Endron have a lot to answer for and Cahal will stop at nothing to bring them down.įive years later, Cahal’s pursuit of Endron leads him back to his former home to save them from eradication. Initiating a self-imposed exile after his loss of control, Cahal abandons his tribe, including his teenage daughter, and embarks on a vendetta to bring down the oil-producing Endron corporation who he holds responsible for the events that lead to the death of his wife. Cahal witnesses his wife murdered in front of him, snaps in a fit of rage, murders her assailant and even members of his own pack. ![]() Opening with an incredible and epic cinematic, Werewolf: The Apocalypse – Earthblood sets up a tragic narrative.
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